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Why are some cubes fast and some are slow? When is it OK to use MDX and when should (or what types of) MDX be avoided? How do Solve Order, Dynamic, and Stored Hierarchies interact?
By understanding how Essbase goes about resolving a query, many of these questions will answer themselves. Much of this understanding comes from the cryptic Bitmap Statistics dialog in Cube Properties. All of this is summarized in 12+1 rules. These 12+1 rules are discussed and used to illustrate how they should be used when designing your cubes.
In particular, there are implications and options for the design of alternative hierarchies. These options will be discussed in terms of the trade-offs of cost (in storage size) vs. performance (in retrieval time). Concrete examples will be demonstrated.
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